package com.fairytask.engine.define
{
	public class SkillDefine
	{
		/**物理伤害--0*/
		public static const SKILLTYPE_PHY_DAMAGE:int = 0;  
		/**法术伤害--1*/
		public static const SKILLTYPE_MAG_DAMAGE:int = 1; 
		/**回复--2*/
		public static const SKILLTYPE_RESTORE:int  = 2;  
		/**封系--3*/
		public static const SKILLTYPE_SILENCE:int  = 3; 
		/**逃跑--4*/
		public static const SKILLTYPE_ESCAPE:int  = 4; 
		/**捕捉--5*/
		public static const SKILLTYPE_CAPTURE:int  = 5; 
		/**其他--6*/
		public static const SKILLTYPE_OTHER:int   = 6; 
		/**野外使用的技能、回师门--7*/
		public static const SKILLTYPE_US:int       =7; 
		/**被动--8*/
		public static const SKILLTYPE_PASSIVE:int  =8 ; 
	}
}